Mac: On Mac OS X, ROBOPro can be. Please check whether the display on the ROBO TXT or TX controller is working or the light-emitting diode on the ROBO interface is lit. So that you can jump directly to the help desk at the right places for further detailed information. Graphtec does not support software/driver used with operating systems that have become obsolete and are no longer supported by the OS developer. (.3) In plug-in software Cutting Master 2 and Cutting Master 3, new version will not be released even if the OS or application software is updated. There is a known issue with OS X Lion 10.7 GM Seed's VNC server. Lion's login screen may appear to stop responding when connecting via Mac's VNC Server. We've investigated this issue and it seems to be a problem with OS X Lion itself. To work around this we've changed the default authentication mechanism in Jump 4.0.3 and later.
Original author(s) | David Harris |
---|---|
Initial release | 1990 |
Stable release | |
Operating system | Windows, Mac OS |
Type | Programming game |
License | GNU General Public License |
Website | http://robowar.sourceforge.net/ |
RoboWar is an open-source video game in which the player programs onscreen icon-like robots to battle each other with animation and sound effects. The syntax of the language in which the robots are programmed is a relatively simple stack-based one, based largely on IF, THEN, and simply-defined variables.
25 RoboWar tournaments were held in the past between 1990 until roughly 2003, when tournaments became intermittent and many of the major coders moved on. All robots from all tournaments are available on the RoboWar website.
The RoboWar programming language, RoboTalk, is a stack-oriented programming language and is similar in structure to FORTH.
Programming features[edit]
RoboWar for the Macintosh was notable among the genre of autonomous robot programming games for the powerful programming model it exposed to the gamer. By the early 1990s, RoboWar included an integrated debugger that permitted stepping through code and setting breakpoints. Later editions of the RoboTalk language used by the robots (a cognate of the HyperTalk language for Apple's HyperCard) included support for interrupts as well.
History[edit]
RoboWar was originally released as a closed sourceshareware game in 1990[1] by David Harris for the Apple Macintosh platform.[2] Soul locus mac os. The source code has since been released and implementations are now also available for Microsoft Windows. It was based upon the same concepts as the 1981 Apple II game RobotWar.
Initially tournaments were run by David Harris himself, but were eventually run by Eric Foley.
See also[edit]
Robo Jumper Mac Os X
References[edit]
Robo Jumper Mac Os Catalina
- ^Metcalf, John. 'RoboWar'. Retrieved 2018-04-23.CS1 maint: discouraged parameter (link)
- ^MacArcade; Don Rittner's Top Shareware Game Picks; 1993 by Don Rittner; Ventana Press; ISBN1-56604-038-8 p. 114
External links[edit]
Wikimedia Commons has media related to RoboWar. |
- RoboWar 5 - Home of the recent Microsoft Windows version and original Macintosh version
- RoboWar project page at SourceForge.net
- RoboWarX - An implementation written in C#
- JSRoboWar - Runs in a HTML5-compatible web browser